

Respondents who praised Read Only Memories did so primarily because of the game’s positive handling of pronoun selection during character creation in addition to exploration of gender through the game’s narrative and NPCs. Others respondents also favored Life Is Strange due to the way women in the game are represented as varied, multi-dimensional characters who have not been sexualized by the developers.įor many respondents, favorite representations of gender and of pronouns walked hand-in-hand. Life Is Strangewas a common response because, although it is not canonized by the developers, Ashly Burch (the voice of Chloe) suggested that Chloe is genderfluid in an interview with FemHype.

One respondent noted that if you select you are a squid person, you can experience some prejudice. Respondents praised the fact that choosing a gender outside of the binary does not impact on the gameplay, but can alter how people interact with you throughout the game you are treated respectfully regardless of your gender, and dialogue is filled with relevant humor. When creating a character in Fallen London, the player is granted a number of options in terms of how they are addressed, including nonbinary options. Other praise in terms of gender for Undertale surrounded the diverse representation of women, as well as the deconstruction of traditional gender roles that occurs through characters not adhering to stereotypes. However, some respondents highlighted that it is important to remember that these two characters are not canonically gender nonbinary, and gender ambiguity is not the same as explicit representation of gender nonbinary characters. Respondents praised the gender ambiguity of Frisk and Chara in Undertale, with nonbinary respondents feeling that they could identify closely with these characters, which is particularly important as one is the player character. “ It is the first time I’ve ever seen a FtM person in a video game, which is important to me as a FtM trans guy not only for it being done right, nor for it just being in a video game, but because it is one of very few representations period.” One respondent had this to say about Krem’s representation: Still, the presence of a transgender character in Dragon Age: Inquisition is important.

Many respondents felt that Krem’s inclusion was handled thoughtfully, though some disliked the limited repercussions the player character received if the player chose to speak disrespectfully to Krem in regards to his gender. Krem is Dragon Age’s first transgender character. The Dragon Ageseries featured respondents’ favorite representation of diverse genders, primarily through the representation of Krem in Dragon Age: Inquisition. Survey respondents’ favorite representations of diverse genders are listed below-ordered from most common response to least common. This desire was reflected by respondents, who indicated that they would like to see more positive representation of trans, nonbinary, and gender non-conforming people in games. If you have your own favorite representations that have not been featured in this series, I’d love to hear about them! Favorite Representations of Diverse Gendersĭiscussions surrounding improved representation of women in games have become more prevalent, and were a trend in responses to the queer representation survey, but my higher priority was to learn about respondents’ favorite examples of other diverse genders in games such as transgender and nonbinary representation. It is difficult to represent diversity in a way that works for everybody and, as such, you may disagree with the opinions of those who suggested the below games as positive examples.
#TECHNOBABYLON TRANS SERIES#
For example, the Dragon Age series featured in the top five most common responses across all ten of these questions. It is important to note that many of the same games were discussed in both the ‘favorite’ and ‘least favorite’ sections of the survey, often for the same type of representation and sometimes even by the same respondent. The survey received over 150 responses, the data from which has been used to inform a five-part series for FemHype, as well as the ongoing development of the Queerly Represent Me database. In May 2016, I conducted a survey across social media that encouraged respondents to discuss their favorite and least favorite representations of sexuality, gender, and relationships in games, as well as examples of pronoun use and character creation systems.
